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The Shadow That Pervades
DePaul Originals Game Studio
I was a Lead Level Designer on the studio's inaugural title The Shadow That Pervades. It is still in early stages of development, but during my time at the studio, we were able to make strides into turning the concept into a game.
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I was in charge of a 5 man team that was tasked with creating a underground/sewer area that would connect the first and the second level. We started with a blockout that I created the quarter prior and that was approved by Lead Designer Allen Turner. I mostly had the team work on creating and texturing original assets while I worked with my art lead to populate the space and add sequencers to give the space a cinematic quality.
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If you would like the in depth detailed post-mortem overview click the button below!
Learn more details about the game's development at: https://ogs.cdm.depaul.edu/




Before and After
Made in Unreal Engine 4.23​



