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About the Game
Sloshbucklers was originally conceptualized as a multiplayer arcade game in which players would play through themed minigames, but the winning player's controls would get more difficult. The idea was the winner would take a celebratory drink and that would add multipliers to the winner's controls such as delays or extra acceleration. It was a balancer for players that were not good at the game, but it would also work as an incentive as the sloshed player would gain bonus points for winning with the curve.
Overall, this original multiplayer idea was scrapped at the start of the jam for scope reasons. Fortunately, we may revive this project and continue to develop this in the future, so stay tuned for that! What the game is now is a single player survival game in which the objective is to load the cannons and fend off invaders. We went for an Overcooked type of chaos and it worked decently.
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If we were to continue development, I would like to add an instructions or tutorial phase first.
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I worked on design, production and minor art assets on this game.
Some Screenshots



